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Mac gaming : ウィキペディア英語版
Mac gaming

Mac gaming refers to use of video games on Macintosh personal computers. In the 1990s, Apple computers did not attract the same level of video game development as Windows computers due to the high popularity of Windows and, for 3D gaming, Microsoft's DirectX technology. In recent years, the introduction of Mac OS X and support for Intel processors has eased porting of many games, including 3D games through use of OpenGL. Virtualization technology and Boot Camp also permit the use of Windows and its games on Macintosh computers. Today, a growing number of popular games run natively on Mac OS X, though most require the use of Windows.
==Early game development on the Mac==
Prior to the release of the first Macintosh computer, a number of marketing executives at Apple were concerned that including a game in the finished operating system would aggravate the impression that the graphical user interface made the Mac toy-like.〔 More critically, the limited amount of RAM in the original Macintosh meant that fitting a game into the operating system would be very difficult.〔 Eventually, Andy Hertzfeld created a desk accessory called ''Puzzle'' that occupied only 600 bytes of memory. This was deemed small enough to be safely included in the operating system, and it shipped with the Mac when released in 1984.〔Andy Hertzfeld (2004). ''Revolution in the Valley'', O'Reilly. ISBN 0-596-00719-1〕 With ''Puzzle''—the first computer game specifically for a mouse—the Macintosh became the first computer with a game in its ROM, and it would remain a part of the Mac OS for the next ten years, until being replaced in 1994 with ''Jigsaw'', a jigsaw puzzle game included as part of Mac OS 7.5.
During the development of the Mac, a chess game similar to Archon based on Alice in Wonderland was shown () to the development team. The game was written by Steve Capps for the Apple Lisa computer, but could be easily ported to the Macintosh. The completed game was shown at the Mac's launch and released a few months later under the title ''Through the Looking Glass'', but Apple failed to put much marketing effort into ensuring its success and the game was not a top seller.
By the mid-1980s most computer companies avoided the term "home computer" because of its association with the image of, as ''Compute!'' wrote, "a low-powered, low-end machine primarily suited for playing games". Apple's John Sculley, for example, denied that his company sold home computers; rather, he said, Apple sold "computers for use in the home". In 1990 the company reportedly refused to support joysticks on its low-cost Macintosh LC and IIsi computers to prevent customers from considering them as "game machine"s. Game development on the Macintosh nonetheless continued, with titles such as ''Dark Castle'' (1986), ''Microsoft Flight Simulator'' (1986) and ''SimCity'' (1989), though mostly games for the Mac were developed alongside those for other platforms. Notable exceptions were ''Myst'' (1993), developed on the Mac (in part using HyperCard) and only afterwards ported to Windows,〔CSE/ISE 364 Lectures & Recitations (2007). (A Brief History of Hypertext, Authoring, and Multimedia ), Centre for Visual Computing, Stony Brook, State University of New York〕 Pathways into Darkness, which spawned the Halo franchise, The Journeyman Project, Lunicus, Spaceship Warlock, and Jump Raven. As Apple was the first manufacturer to ship CD-ROM drives as standard equipment (on the Macintosh IIvx and later Centris models), many of the early CD-ROM based games were initially developed for the Mac, especially in an era of often confusing Multimedia PC standards.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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